29 December 2011

Who cares what the DM wants?

On a discussion about secret doors confounding young players, Jeff Rients posted the best advice for game managers:
   Who cares what the DM wants?
Indeed.  It is tempting as a DM to make the players jump through your carefully designed plot hoops to tell the story that he wants.  However, that's not really fun for the players.

Still, players should not always get want they want, at least, not in the way they probably intended.

I am writing a three module sequence that does have an NPC-driven narrative.  However, if I do my job right, the players could ignore this and still enjoy themselves.

Aren't you going to at least TRY to parlay with him?